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Ghost recon advanced warfighter 2 review
Ghost recon advanced warfighter 2 review





ghost recon advanced warfighter 2 review

ghost recon advanced warfighter 2 review

There is one problem with the cover system, however, one that depends whether you use the over-the-shoulder or first-person view when controlling Captain Mitchell.

ghost recon advanced warfighter 2 review

It’s not quite up to par with the system in Rainbow Six: Vegas but taking cover and more importantly exiting cover is a simpler process. They’re not very good in combat so reading intel regarding the forces and terrain prior to each mission is key to choosing the right squad for the job.Other enhancements to gameplay include a tighter cover system along with more of an emphasis to use it. Medics are equipped with a limited number of medkits that can heal any team member, including yourself, making them essential new members of the Ghost team. Not only that, it can also act as cover since the M.U.L.E.’s movement is controlled entirely by the player.Another new addition to the game is a new soldier class: the Medic. It essentially takes the place of the equipment bins conveniently located around each of the maps that you used to restock your ammunition with. GRAW 2 also introduces a new unit into the mix: the M.U.L.E., a multifunctional utility/logistics and equipment vehicle. Not only do you get a full-screen view of what the drone sees, you can move it around while it detects enemy presence and really get a sense of where rebels are located in the environment. The new view, combined with a clearer 3D tactical map, means controlling the drone is no longer a chore. What’s changed in that regard is the ability to view the environment through whatever unit you have selected by pressing and holding R2 The end result is the ability to command the battlefield, set up flanking maneuvers with greater ease, and potentially play through entire missions without ever having the need to fire a shot yourself. devices, from fellow Ghosts and military vehicles to an unmanned drone as well as a new unit in the game, the Mule. Using the Cross-Com, the player becomes the hub of all connected U.S. In total, the single-player campaign in GRAW 2 clocks in at around 6-7 hours, a little short by today’s standards but no less thrilling and intense.GRAW fans will notice a number of changes in GRAW 2, most noticeably with respect to the Cross-Com, which has been improved tremendously. GRAW 2 picks up immediately after the events of the original as the Ghosts are tasked with cleaning up the remaining rebels, only to learn that missing weapons of mass destruction are heading towards the U.S. In GRAW, Captain Scott Mitchell and his squad were sent to Mexico City to eradicate an insurgency by a power-crazy Mexican General on the eve when a new treaty, the North American Joint Security Agreement, was to be signed by the Canadian Prime Mister and Mexican and American Presidents. Rainbow Six Vegas made its debut on the system a couple of months ago, in stellar fashion, and now Ghost Recon Advanced Warfighter 2 does the same in equally fine form.PS3 gamers are joining the party a little late, from a plot perspective, so a quick recap of the events of the original are in order.

GHOST RECON ADVANCED WARFIGHTER 2 REVIEW PS3

Now PS3 owners are receiving that same treatment.

ghost recon advanced warfighter 2 review

Over the past 12 months, Xbox 360 gamers have been treated to a pair of amazing tactical shooters from Ubisoft in Rainbow Six Vegas and Ghost Recon Advanced Warfighter 2.







Ghost recon advanced warfighter 2 review